Vault techniques vary in purpose and complexity ranging from the safety vault, which is recommended for novice practitioners, to speed vaults, which give the advanced traceurs the ability to overpass obstacles without losing inertia. I left Maya out of this comparison on purpose because Maya is receiving basically the features already present in Motion Builder, software that will die soon enough probably, so maya, motion builder and iClone are probably the best suited packages to properly handle/edit mocap data in an advanced way, but outside of Autodesk realm there is only one proper option, iClone. Obstacles that are too high to jump over and too low to climb for the traceur are circumvented with vaults. Blender can handle mocap in the same way Max can handle mocap, and there are some addons to fully handle mocap inside Blender, there are several productions that used Blender with mocap directly, this is an example:īut with that said, personally I prefer to handle Mocap in a specific software that is specifically created for that because there is no unified procedure within Blender right now, just a matter of taste.
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